Rodrigo Altamiranda

Unity C# developer

3D Artist

Game projects

Demon Siege
Crazy Grandma

Portfolio

  • 2D game based on Vampire Survivors made on Unity C#.

  • In this game you have to survive infinite waves of enemies, you can upgrade your character stats, like health, damage, attack speed, etc.

  • This was a solo-dev project , I made all the programming, behaviours and design.

  • 3D Platformer made in Unity C# based on Fall Guys.

  • The idea of this project was to make a simple game but fun, with the ragdolls, the sounds and the game design we aimed for a "goofy" game that can be fun to play for a couple of minutes.

  • I was responsible for all the programming, the character movement, physics, obstacles and ragdoll behaviour.

  • Developed a responsive first-person player controller, focusing on smooth navigation and interaction with the environment.

  • Programmed puzzle systems involving item collection, logic gates, and event triggers to guide progression.

  • Designed and implemented jumpscare mechanics, syncing animations, sounds, and triggers to enhance horror pacing.

Galipse

3D projects

Old Hospital
Magic Portal

Portfolio

  • 3D project I made to practice indoor enviroments.

  • The idea was replicate an abandoned hospital with Silent Hills vibes.

  • Model made in Maya, textures in Substance Painter and renders in Marmoset 3.

  • 3D project of an interest point in a fantasy world.

  • Made it to practice outdoors enviroment.

  • Model made in Maya, textures in Substance Painter and renders in Unity C#.

  • 3D project of a drakkar (viking boat).

  • This prop was made for a render of a viking landscape.

  • Model made in Maya, textures in Substance Painter and renders in Marmoset 3.

Drakkar

About Me

I am a passionate and dedicated video game development student with a solid foundation in both technical skills and creative processes. My journey in the world of game development has equipped me with a diverse skill set, including 3D modeling in Maya, rendering, and texturing using Substance Painter, as well as programming in C# and developing games in Unity.

Portfolio

Throughout my studies and projects, I have gained significant experience working in collaborative environments. I understand the importance of teamwork in game development. My ability to communicate effectively, coupled with a collaborative mindset, has made me a valuable team player, whether I’m contributing to the artistic side or tackling complex programming challenges.

One of my greatest strengths is my adaptability. The dynamic nature of game development often presents unexpected challenges, but I thrive in these situations by quickly adjusting and finding solutions. I am committed to continuous learning and growth, always seeking to expand my knowledge and refine my skills to stay ahead in this ever-evolving field.

Skills

Github
C#
Photoshop
Maya
Unity
Substance Painter
Marmoset Toolbag

Wanna talk?

Contact me with any questions or just to say a few nice words :)